<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8062525780514884699</id><updated>2012-02-02T06:58:19.452-08:00</updated><title type='text'>PC Gaming Alliance</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-2832680902727996333</id><published>2010-08-25T10:50:00.000-07:00</published><updated>2010-08-25T10:59:11.452-07:00</updated><title type='text'>PCGA Discusses The Future of PC Gaming at PAX Prime</title><content type='html'>The PC is by far the most prevalent gaming platform in the world and is likely to be for the foreseeable future. The majority of innovations in gaming continue to be driven on the PC platform. Recent examples include 3D, touch screen, and multi-screen technologies – but what lies ahead? Come to this PC Gaming Alliance-led panel discussion to find out. Panelists will include Kevin Unangst, Microsoft; Jeffrey Cubillos, Dell; Matt Ployhar, Intel; Ritche Corpus, AMD. The panel will be moderated by Ron Jenkins, SMU.&lt;br /&gt;&lt;br /&gt;The Future of PC Gaming&lt;br /&gt;Saturday September 4, 2010&lt;br /&gt;PAX Prime&lt;br /&gt;Seattle, WA &lt;br /&gt;8:00 - 9:00 PM&lt;br /&gt;Wolfman Theater&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-2832680902727996333?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/2832680902727996333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=2832680902727996333' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/2832680902727996333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/2832680902727996333'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2010/08/pcga-discusses-future-of-pc-gaming.html' title='PCGA Discusses The Future of PC Gaming at PAX Prime'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-1905565797195270561</id><published>2010-01-29T09:51:00.000-08:00</published><updated>2010-02-01T14:00:01.052-08:00</updated><title type='text'>PCGA at CES 2010 Report</title><content type='html'>By Bryan de Zayas&lt;br /&gt;&lt;br /&gt;The PC Gaming Alliance (PCGA) attended CES 2010 with a focus on raising overall PCGA awareness and promoting the capabilities of PC gaming. PCGA board members, along with member company volunteers, interacted with consumers, press and prospective members to showcase new PC gaming technologies including 3D, touch screen, and multi-screen applications.&lt;br /&gt;&lt;br /&gt;Five gaming stations were on display and available for anyone to play, including:&lt;br /&gt;· DIRT 2 – Powered by ATI Eyefinity technology on three HD displays;&lt;br /&gt;· Dark Void – Playing on the Alienware M15x laptop;&lt;br /&gt;· Street Fighter IV – Controlled by new Mad Catz Street Fighter IV Fight Sticks TE 2nd Edition&lt;br /&gt;· Resident Evil 5 – Demonstrated in 3D utilizing NVIDIA GeForce 3D Vision technology;&lt;br /&gt;· World of Goo - Touch enabled via Windows 7 for a new and exciting experience.&lt;br /&gt;&lt;br /&gt;The reaction from prospective members was amazing with numerous companies interested in how to join and tap into the knowledge and expertise that is shared among member companies. We would love to divulge more information about which companies are most interested in joining, but for now, we’ll keep it confidential.&lt;br /&gt;&lt;br /&gt;In addition, the feedback from people walking through the booth and media was very positive as well, including the publication of stories and interviews by Gaming Shogun, Over Clockers Club and others. Many comments surrounded the DIRT 2 racing simulation running on the three HD displays and Resident Evil 5 in 3D demonstrations. For many visitors this was the first time they had seen these innovations and remarked about how amazing the experience would be in their home. This type of sentiment is exactly what the PCGA is promoting and it is great to see the message being received by the public and media alike. To see what was on display and the PCGA’s latest efforts to promote PC gaming, check out the video interview conducted by Christian Svensson from Capcom and Gaming Shogun: &lt;a href="http://tinyurl.com/ycjebbt"&gt;http://tinyurl.com/ycjebbt&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Before wrapping this up, it is important to communicate how these kinds of events are executed on behalf of the PCGA. All aspects of planning and execution are completed by the individuals that volunteer for the PCGA sub-committees. Without the dedication of these individuals and their parent companies, participation with events such as CES 2010 would not be possible. Their commitment clearly demonstrates a dedication to driving the worldwide growth of PC gaming and promoting solutions that drive the PC gaming industry forward through the PCGA.&lt;br /&gt;&lt;br /&gt;Through activities such as participating within CES and the distribution of the PCGA Horizons report, the PC Gaming Alliance will continue to drive growth of gaming on Personal Computers, the world’s most popular platform for gaming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-1905565797195270561?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/1905565797195270561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=1905565797195270561' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/1905565797195270561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/1905565797195270561'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2010/01/pcga-at-ces-2010-report.html' title='PCGA at CES 2010 Report'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-3839367571425827143</id><published>2009-06-25T10:22:00.000-07:00</published><updated>2009-06-26T10:54:56.030-07:00</updated><title type='text'>PCGA Members at E3 2009: Windows 7 Gaming Lounge</title><content type='html'>By Corey Rosemond from Microsoft&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_zFVeZfJrAi0/SkO1kcfTMZI/AAAAAAAAAA4/4JhAbw4jABg/s1600-h/Microsoft+E3+Image1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5351320419973673362" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 209px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_zFVeZfJrAi0/SkO1kcfTMZI/AAAAAAAAAA4/4JhAbw4jABg/s320/Microsoft+E3+Image1.jpg" border="0" /&gt;&lt;/a&gt;The Windows 7 E3 Video Blogger Lounge and Windows 7 Cocktail Reception was held at the J Restaurant and Lounge about 4 blocks from the LA convention center on June 3rd and June 4th and was designed to draw the most buzz and attendance for the Windows 7 Cocktail Reception on the evening of June 3rd.&lt;br /&gt;&lt;br /&gt;The Windows 7 Video Blogger Lounge contained 6 gaming laptops and 2 desktops outfitted with some of the most popular PC games including Wolverine Origins, Plants vs. Zombies, Left 4 Dead, Battlefield Pacific, Call of Duty: World at War and Crysis. By showcasing these PC titles, and providing Windows subject matter experts to answer any questions influencers posed, we could showcase how seamlessly Windows 7 integrates into a gaming lifestyle.&lt;br /&gt;&lt;br /&gt;The lounge also featured a video blogger area that encouraged influential attendees to record their own E3 coverage using Windows branding as a backdrop, while also sharing their thoughts about Windows 7 gaming for Microsoft highlight channel videos which were distributed to YouTube throughout the day.&lt;br /&gt;&lt;br /&gt;In addition to the activities at the J Lounge, we had a camera crew cover interesting PC Gaming stories from exhibitors and attendees on the E3 show floor. These stories were captured for use in the daily YouTube videos, as well as a final Windows 7 Gaming mini-documentary.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Windows 7 Video Blogger Lounge Critical Reception&lt;br /&gt;&lt;/strong&gt;The overall response to Windows 7 Video Blogger Lounge was extremely positive. While almost all of the Lounge attendees had PC experience, some had not gamed on the PC, or had lapsed in their PC gaming. Although some of the attendees had recently moved to the Macintosh platform, and expressed that their lack of gaming on the computer helped make that decision, they did state that they would likely use boot-camp to dual-boot in order to install Windows 7 to play PC games.&lt;br /&gt;&lt;br /&gt;Most attendees stated they liked the speed, and responsiveness of Windows 7, and were very surprised that the laptops we had in the lounge were running games like Wolverine and Call of Duty: World at War with excellent framerates.&lt;br /&gt;&lt;br /&gt;There was a rush of influencers the first several hours of the Video Blogger lounge which created a slight backup in the video interview and editing process. One or two influencers were unable to record a video due to prior appointments, but everyone understood the process.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_zFVeZfJrAi0/SkO19nsa8eI/AAAAAAAAABA/oa11qG2fQ3M/s1600-h/Microsoft+E3+image2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5351320852478226914" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 240px; CURSOR: hand; HEIGHT: 160px" alt="" src="http://2.bp.blogspot.com/_zFVeZfJrAi0/SkO19nsa8eI/AAAAAAAAABA/oa11qG2fQ3M/s320/Microsoft+E3+image2.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_zFVeZfJrAi0/SkO2LzVcCoI/AAAAAAAAABI/LW6mbjb1P20/s1600-h/Microsift+E3+image3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5351321096121223810" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 240px; CURSOR: hand; HEIGHT: 160px" alt="" src="http://1.bp.blogspot.com/_zFVeZfJrAi0/SkO2LzVcCoI/AAAAAAAAABI/LW6mbjb1P20/s320/Microsift+E3+image3.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_zFVeZfJrAi0/SkO2eDtlAtI/AAAAAAAAABQ/-sdEiI8pEXY/s1600-h/Microsoft+E3+image4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5351321409755087570" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 240px; CURSOR: hand; HEIGHT: 160px" alt="" src="http://3.bp.blogspot.com/_zFVeZfJrAi0/SkO2eDtlAtI/AAAAAAAAABQ/-sdEiI8pEXY/s320/Microsoft+E3+image4.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_zFVeZfJrAi0/SkO2r-Dr20I/AAAAAAAAABY/gVn93fcHQ-k/s1600-h/Microsoft+E3+image5.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5351321648755366722" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 240px; CURSOR: hand; HEIGHT: 160px" alt="" src="http://4.bp.blogspot.com/_zFVeZfJrAi0/SkO2r-Dr20I/AAAAAAAAABY/gVn93fcHQ-k/s320/Microsoft+E3+image5.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-3839367571425827143?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/3839367571425827143/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=3839367571425827143' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/3839367571425827143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/3839367571425827143'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2009/06/pcga-members-at-e3-2009-windows-7.html' title='PCGA Members at E3 2009: Windows 7 Gaming Lounge'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_zFVeZfJrAi0/SkO1kcfTMZI/AAAAAAAAAA4/4JhAbw4jABg/s72-c/Microsoft+E3+Image1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-1205352267618139052</id><published>2009-06-25T10:07:00.000-07:00</published><updated>2009-06-25T10:54:49.702-07:00</updated><title type='text'>PCGA Members at E3 2009: Alien Invasion</title><content type='html'>By John Blain from Dell/Alienware&lt;br /&gt;&lt;br /&gt;Just as &lt;a href="http://www.e3expo.com/"&gt;E3&lt;/a&gt; began this year, agents dressed in black wearing mirrored sunglasses and earpieces began making appearances in hotel lobbies across downtown Los Angeles, all sporting locked silver briefcases handcuffed to their wrists. “Today at 1pm, at the convention center”, was the only information these mysterious messengers would import to curious bystanders. The display caused a stir on many occasions, and several times these agents were politely asked to leave by members of various hotels’ security.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5351314402389359554" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 320px; CURSOR: hand; HEIGHT: 180px" alt="" src="http://3.bp.blogspot.com/_zFVeZfJrAi0/SkOwGLPZe8I/AAAAAAAAAAw/XQjXnx-OBws/s320/Alienware+E3+Image.jpg" border="0" /&gt;At the prescribed time these agents filed into black Suburbans and took the act to the entrance of E3, successfully setting the tone for what was to follow. I was able to catch the display on camera with the help of a few friends &lt;a title="http://www.youtube.com/watch?v=" href="http://www.youtube.com/watch?v=qbFMFH71lhU"&gt;&lt;span style="font-size:85%;"&gt;http://www.youtube.com/watch?v=qbFMFH71lhU&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;With the ceremonies out of the way, E3 attendees were unleashed upon the brand new M17x laptops waiting inside the Alienware booth. The wait was finally over. The ‘World’s Most Powerful 17-inch laptop’ was finally here.&lt;br /&gt;&lt;br /&gt;I spent most of the second day at E3 following these agents around as they escorted VIPs to the Alienware booth for press interviews. Their subdued secret-agent style was a stark contrast to the glitter and glam most exhibitors at the event chose to showcase, but was rewarded with the curiosity of the gawking crowd. “I wonder who they’re escorting,” I often heard as our lead agent cleared a safe path through the masses. Thanks to the M17x, I now have had a taste of what it might be like to be an important dignitary being escorted through public places by the secret service. It’s surely an experience I’ll never forget.&lt;br /&gt;&lt;br /&gt;On the third day I finally got a chance to check out all the great games being previewed at the event. After the excitement from the previous days, I was almost too tired to enjoy them. ALMOST. You can read the rundown of the games that impressed me most &lt;a href="http://en.community.dell.com/blogs/direct2dell/archive/2009/06/08/day-3-of-e3-finally-getting-some-playtime.aspx"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;With &lt;a href="http://www.gamedaily.com/articles/news/e3-2009-sees-41000-attendees/?biz=1"&gt;over 41,000&lt;/a&gt; attendees, this year’s E3 was bigger than ever, and was an experience I wouldn’t have missed for the world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-1205352267618139052?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/1205352267618139052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=1205352267618139052' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/1205352267618139052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/1205352267618139052'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2009/06/alien-invasion-at-e3-2009.html' title='PCGA Members at E3 2009: Alien Invasion'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_zFVeZfJrAi0/SkOwGLPZe8I/AAAAAAAAAAw/XQjXnx-OBws/s72-c/Alienware+E3+Image.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-3485431132599760525</id><published>2009-04-15T13:10:00.000-07:00</published><updated>2009-04-15T13:16:07.387-07:00</updated><title type='text'>PCGA Inaugural Supper Club Successful!</title><content type='html'>The Monday night of the Game Developers Conference, the PCGA held an informal members dinner at the House of Prime Rib in San Francisco in the name of networking and socialization.&lt;br /&gt;&lt;br /&gt;In attendance were several members of the board, a few of our promoter members and invited guests from Ubisoft, Stardock, Gas Powered Games, Gamepro and the AIAS. The atmosphere was laid back and jovial with some serious conversations on issues surrounding our business mixed in.&lt;br /&gt;&lt;br /&gt;This was the first of what we hope will be a growing series of events over the coming quarters.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-3485431132599760525?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/3485431132599760525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=3485431132599760525' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/3485431132599760525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/3485431132599760525'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2009/04/pcga-inaugural-supper-club-successful.html' title='PCGA Inaugural Supper Club Successful!'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-1070046069098284474</id><published>2009-02-10T13:04:00.000-08:00</published><updated>2009-02-10T13:33:16.212-08:00</updated><title type='text'>PCGA's New Website</title><content type='html'>We are delighted to announce the launch of their new website.  We think the new look provides a premier showcase for the PCGA and 'speaks' more cleanly and clearly to PC gamers everywhere.  We hope that visitors to our new website will see that the PCGA is the place that PC Gaming companies of all types can come together to collaborate to help solve problems and work to advance the cause of PC Gaming.   We will endevor to continuosly improve our website with the goal that PCGA members and non-members alike will find it useful, relevant and important.  Let us know what you think!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-1070046069098284474?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/1070046069098284474/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=1070046069098284474' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/1070046069098284474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/1070046069098284474'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2009/02/pcgas-new-website.html' title='PCGA&apos;s New Website'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-1156400358171171206</id><published>2008-12-05T09:37:00.000-08:00</published><updated>2008-12-05T09:41:52.548-08:00</updated><title type='text'>PCGA Validation Testing Lab Video Tour</title><content type='html'>See the lab where the PCGA's minimum specifications are tested and validated...&lt;br /&gt;&lt;a href="http://www.youtube.com/PCGamingAlliance"&gt;http://www.youtube.com/PCGamingAlliance&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-1156400358171171206?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/1156400358171171206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=1156400358171171206' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/1156400358171171206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/1156400358171171206'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2008/12/pcga-validation-testing-lab-video-tour.html' title='PCGA Validation Testing Lab Video Tour'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-1480408299255819149</id><published>2008-12-04T11:37:00.000-08:00</published><updated>2008-12-05T15:35:04.813-08:00</updated><title type='text'>PCGA in the News - Gamasutra Piracy Special Report</title><content type='html'>&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=21133"&gt;http://www.gamasutra.com/php-bin/news_index.php?story=21133&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=21329"&gt;http://www.gamasutra.com/php-bin/news_index.php?story=21329&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is a snippet...&lt;br /&gt;&lt;br /&gt;&lt;em&gt;The PC Gaming Alliance is a group of industry leaders including reps from Microsoft, Dell, Activision, Capcom and many others, who meet to work on solutions for challenges facing the space and promote the health of the platform - and piracy is a particular problem for PC in particular. With that in mind, the PCGA has formed a new subcommittee to start examining ways to take the crucial first step of learning to quantify piracy and its material impact. Christian Svensson, senior director of strategic planning and research at Capcom, is a member of the PCGA, and tells Gamasutra that the new impact-oriented subcommittee is just now getting off the ground. There's a complicated road ahead with a good many factors still up in the air, but the subcommittee knows that quantifying that impact is a key first step. "We're just starting to lay out the groundwork," Svensson says,"I would hope within the next three months we have started to make some progress toward that." &lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;If you are interested in anti-piracy, please consider joining the PCGA to help us craft our anti-piracy plans and deliverables.  We have recently changed our membership plan to encourage every company in the PC Gaming industry to get involved.  See &lt;a href="http://pcgamingalliance.org/en/join/membership_benefits.asp"&gt;http://pcgamingalliance.org/en/join/membership_benefits.asp&lt;/a&gt;  for more information.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-1480408299255819149?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/1480408299255819149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=1480408299255819149' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/1480408299255819149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/1480408299255819149'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2008/12/pcga-in-news-gamasutra-piracy-special.html' title='PCGA in the News - Gamasutra Piracy Special Report'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-4940478573618228427</id><published>2008-11-11T09:56:00.000-08:00</published><updated>2008-11-11T15:38:37.997-08:00</updated><title type='text'>We are the Guardians of PC Gaming</title><content type='html'>&lt;a title="blocked::http://arstechnica.com/news.ars/post/20081110-pc-gaming-alliance-we-are-the-guardians-of-pc-gaming.html" href="http://arstechnica.com/news.ars/post/20081110-pc-gaming-alliance-we-are-the-guardians-of-pc-gaming.html"&gt;http://arstechnica.com/news.ars/post/20081110-pc-gaming-alliance-we-are-the-guardians-of-pc-gaming.html&lt;/a&gt;&lt;br /&gt;The PCGA has a clear mandate. "We are the guardians of the PC as a platform for gaming. We need to make sure there is an environment where publishers are not afraid to invest tens of millions of dollars in developing great gaming experiences," Stude says, and while it doesn't seem like the average gamer will often know what goes into the work the PCGA does, many of the group's ideas are compelling. Giving PC gamers a voice and proving their value as a market, while trying to maintain a balance between publishers keeping their content safe and gamers being able to play the way they want to... these are the biggest challenges in PC gaming right now. We wish the PCGA luck in trying to fight the good fight.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-4940478573618228427?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/4940478573618228427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=4940478573618228427' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/4940478573618228427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/4940478573618228427'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2008/11/we-are-guardians-of-pc-gaming.html' title='We are the Guardians of PC Gaming'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-7073708269122644667</id><published>2008-11-06T17:44:00.000-08:00</published><updated>2008-11-11T15:40:29.591-08:00</updated><title type='text'>The Urgent Imperative Of Piracy</title><content type='html'>&lt;span style="font-family:arial;"&gt;PCGA President Randy Stude recently sat down with Gamasutra &lt;/span&gt;&lt;span style="font-family:arial;"&gt;for a frank discussion regarding the industry, especially piracy. &lt;a title="blocked::http://www.gamasutra.com/php-bin/news_index.php?story=" href="http://www.gamasutra.com/php-bin/news_index.php?story=20668"&gt;http://www.gamasutra.com/php-bin/news_index.php?story=20668&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is a snippet:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Meanwhile, the PCGA hopes to attract game companies to its efforts -- and while potential committee members acknowledge the importance of platform stability, says Stude, "there's a far more urgent imperative they want to see discussion and debate going on around, which is piracy."&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family:arial;"&gt;So the PCGA has formed an anti-piracy and DRM subcommittee which is just kicking off its efforts, starting with an endeavor to try and quantify the size of the piracy issue. &lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;em&gt;"At some point next year, we expect to be able to quantify the potential impact of piracy on the industry," says Stude.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;So, now we turn to you readers. What type of change would be good for you? What are your feelings on DRM and other hot-button piracy issues? And even further, if you are a company in the PC gaming industry and you would like a voice in determining the direction of the industry, we invite you to join us!&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-7073708269122644667?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/7073708269122644667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=7073708269122644667' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/7073708269122644667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/7073708269122644667'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2008/11/pc-gaming-alliances-stude-on-urgent.html' title='The Urgent Imperative Of Piracy'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-2109840445264703129</id><published>2008-10-08T07:21:00.000-07:00</published><updated>2008-10-08T07:28:56.101-07:00</updated><title type='text'>Minimum Bar Team Makes Major Progress</title><content type='html'>As promised, PCGA will continue to post noteworthy updates on our progress. The minimum bar subcommittee is making significant strides in our efforts to establish a minimum bar “Gaming System” and set of hardware and software guidelines for the industry, all with the goal of improving the PC gaming experience and user satisfaction.&lt;br /&gt;&lt;br /&gt;As reported previously, the subcommittee formed into 5 working groups, each with a distinct deliverable to the formation of the final guideline:&lt;br /&gt;&lt;br /&gt;1. &lt;strong&gt;Minimum Hardware Bar Work Group:&lt;/strong&gt; Mission is to define a minimum Gaming System “Bag of Parts”. The preliminary bag of parts was agreed to and 10 systems were built, comprised of various configurations of graphics cards, mother boards, CPU’s, OS and memory sizes. The systems were then shipped to our validation testing partner.&lt;br /&gt;&lt;br /&gt;2. &lt;strong&gt;Performance Work Group&lt;/strong&gt;: Mission is to define gaming performance and gaming experience benchmarks. This group has finalized our “gaming performance benchmark suite”, to be used to test our theories using the 10 hardware systems described above.&lt;br /&gt;&lt;br /&gt;3. &lt;strong&gt;Validation Work Group&lt;/strong&gt;: This group put together the lab that is hosting our 10 systems. The first round of testing is complete. The testing included running the prescribed benchmarks in the performance plan and a series of usability or experience tests to validate the measurements, correlating measured benchmark data against actual game play. We also tested below this minimum bar to make sure that we had headroom on the benchmark suite we will recommending. This proved that we had a suitable buffer from the benchmark which is important because it enables the benchmark to be scalable across more games within a genre. We now believe we have a solid minimum Gaming performance bar derived from a solid set of Gaming performance benchmarks. Our next step is to update the Gaming performance suite and quickly rerun the testing to further increase our confidence level.&lt;br /&gt;&lt;br /&gt;4. &lt;strong&gt;Software Guideline Group&lt;/strong&gt;: As you know, hardware is not the full story to creating a solid PC Gaming customer experience. It has to work hand and hand with the software (OS and Games). We have completed the software guideline which is comprised of two parts. The first part supports the minimum bar while the second consists of a set of ISV Best Practices designed to further enhance customer experience. We are currently incorporating this into our spec.&lt;br /&gt;&lt;br /&gt;5. &lt;strong&gt;Utility Group&lt;/strong&gt;: This work group is evaluating the need and the cost of implementing a utility tool which would determine if a set of hardware meets PCGA’s minimum bar. More work is being done in pursuit of this part of the min bar spec.&lt;br /&gt;&lt;br /&gt;An offshoot of the work of the min bar team has been the formation of a Logo and Certification subcommittee. This team is hard at work building a proposal that will go to the PCGA Board for approval. The purpose a logo and certification program is to allow any customer to easily identify hardware systems and games that meet the PCGA minimum bar. Basically, a game that is tagged with the PCGA logo will work on a PC that is also tagged with the PCGA logo. Of course, lots of work and discussion needs to occur here before we launch this type of logo program.&lt;br /&gt;&lt;br /&gt;As you can see, we have been quite busy, and we are closing in on our objectives. Things are really starting to come together and we have a lot of confidence that we will make a difference for PC gaming customers when we publish our guidelines. Please stay tuned and stay engage. Send me your ideas. We need your support!&lt;br /&gt;&lt;br /&gt;Also, the PCGA needs the full support, through membership, of all companies in the PC Gaming industry including developers, publishers, IHVs and PC OEMs. PCGA members collaborate with the leaders in the PC gaming industry, participate in shaping the development and evolution of our work, and influence our strategy and direction. If you are interested in joining, please contact &lt;a href="mailto:%20jehrig@inventures.com"&gt;John Ehrig&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Regards,&lt;br /&gt;&lt;br /&gt;Rick Carini&lt;br /&gt;PCGA Chairman of the Board&lt;br /&gt;PCGA Minimum Bar Subcommittee Chair&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-2109840445264703129?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/2109840445264703129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=2109840445264703129' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/2109840445264703129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/2109840445264703129'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2008/10/minimum-bar-team-makes-major-progress.html' title='Minimum Bar Team Makes Major Progress'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-8208761581595203012</id><published>2008-08-01T15:50:00.000-07:00</published><updated>2008-08-01T15:59:30.745-07:00</updated><title type='text'>PCGA Marketing Subcommittee Update</title><content type='html'>Hi, as well as being Chairman of the Data Research subcommittee I am also Chair for the Marketing subcommittee which is responsible for communications, member recruiting and events.&lt;br /&gt;&lt;br /&gt;To date we have been busy in a number of areas. We are excited that very shortly we will be able to unveil our new logo for the organization. This takes longer than might be supposed, the design has to work across a wide variety of formats and backgrounds, be acceptable to all, be registered, etc.  We are pleased with it and look forward to sharing it with everyone soon.&lt;br /&gt;&lt;br /&gt;In addition to the logo we have also been working on a schedule of events and the PCGA will be officially attending the Leipzig Games Convention &lt;a title="http://www.gcdc.eu/" href="http://www.gcdc.eu/"&gt;http://www.gcdc.eu/&lt;/a&gt; where our President, Randy Stude from Intel will be presenting an update on our activities and we will be holding an industry ‘meet-n-greet’ reception. The PCGA will also be at NVISION, &lt;a title="http://www.nvision2008.com/" href="http://www.nvision2008.com/"&gt;http://www.nvision2008.com/&lt;/a&gt; , details for that will follow and we are looking at other events for the fall.&lt;br /&gt;&lt;br /&gt;Finally, we are working with TriplePoint PR to help us grow membership and better communicate to the industry, the press and the public about the work of the organization.&lt;br /&gt;&lt;br /&gt;If you have ideas about how we can better communicate, or if you know of events you feel we should participate in then please do post below. We read your posts and discuss them so please voice your opinions.&lt;br /&gt;&lt;br /&gt;Many thanks,&lt;br /&gt;&lt;br /&gt;Roy Taylor&lt;br /&gt;CTO, PC Gaming Alliance&lt;br /&gt;Marketing Subcommittee Chair&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-8208761581595203012?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/8208761581595203012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=8208761581595203012' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/8208761581595203012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/8208761581595203012'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2008/08/pcga-marketing-subcommittee-update.html' title='PCGA Marketing Subcommittee Update'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-2568580082919782069</id><published>2008-07-21T13:14:00.000-07:00</published><updated>2008-07-21T13:17:46.069-07:00</updated><title type='text'>Data Research Subcommittee Update</title><content type='html'>Hi, as Chairman of the Data Research Sub-Committee I’d like to give everyone an update on our activities to date. &lt;br /&gt;&lt;br /&gt;The research team has two broad goals.  First to identify the total value of the PC Gaming software business.  This is quite a task, retail boxed sales numbers can be found from major research firms like NPD and Chart Track but other revenue streams are harder to ascertain.  However by examining data from different research firms with partial data and collating them we are starting to identify a whole.&lt;br /&gt;&lt;br /&gt;This research is unearthing some interesting data already, some of it controversial and we are busy hammering away at the numbers to gain consensus.  We are also triangulating this data and will be publicly stating what we believe the sum to be in what we have codenamed the ‘Horizons’ report.  This will be late summer at one of the larger events we plan to attend.&lt;br /&gt;&lt;br /&gt;Secondly we are looking at establishing the total value and extent of the hardware business, worldwide.  This will include everything from complete PC’s to component sales where the hardware is used for PC Gaming.  This is obviously also a huge task.&lt;br /&gt;&lt;br /&gt;To aid us with these projects the Sub-Committee is currently taking in RFP’s from a number of the worlds leading research firms and the successful bidders will be contracted to establish regular reports, funded and owned by the PCGA that will detail the results from this research.&lt;br /&gt;&lt;br /&gt;We are excited about the data we are already unearthing.  We realize that some of it will be open to question since the project is so ambitious but we hope to invigorate a debate about the extent and importance of the PC Gaming industry.  More soon.&lt;br /&gt;&lt;br /&gt;Roy Taylor&lt;br /&gt;CTO, PC Gaming Alliance&lt;br /&gt;Data Research Subcommittee Chair&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-2568580082919782069?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/2568580082919782069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=2568580082919782069' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/2568580082919782069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/2568580082919782069'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2008/07/data-research-subcommittee-update.html' title='Data Research Subcommittee Update'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-7740708462210549662</id><published>2008-06-06T13:47:00.000-07:00</published><updated>2008-06-06T14:14:13.305-07:00</updated><title type='text'>Minimum Bar Subcommittee Update:  Establishing Guidelines for the PC Gaming Industry</title><content type='html'>As promised this is an update on the PCGA minimum bar subcommittee. I am excited to report that we have been making great progress as we work towards completing an encompassing set of Guidelines for the PC Gaming Industry.  We have enjoyed lots of enthusiasm and strong participation from the PCGA membership.&lt;br /&gt;&lt;br /&gt;The Sub Committee has formed 5 Working groups, each with a distinct deliverable to the formation of the final guideline.&lt;br /&gt;&lt;br /&gt;1.  Minimum Hardware Bar Work Group:  Mission is to help define a starting point for a “Bag of Parts”  that could possibly define the makeup of a minimum Gaming System. The preliminary list has been completed. Plans are being developed to build a number of these systems for testing purposes.&lt;br /&gt;&lt;br /&gt;2.  Performance Work Group: Mission is to help define a way to actually measure gaming performance and gaming experience. We have finalized our starting point and we are now preparing to test our theories by using the Min Hardware group systems in a validation and experience set of testing.&lt;br /&gt;&lt;br /&gt;3.  Validation Work Group: This group is putting together a validation plan that will utilize the systems that are being built by the Min Hardware group and use the output of the Performance group as a criteria to validate against. This test plan will also include usability testing as it applies to Gaming. The testing will become part of a feedback loop to help finalize the Minimum Hardware “Bag of Parts” and the accuracy of the Performance benchmarking proposals.  The plan has been finalized and is waiting to be executed, as soon as the systems arrive.&lt;br /&gt;&lt;br /&gt;4.  Software Guideline Group: Hardware is not the full story to creating a solid PC Gaming customer experience. It has to work hand and hand with the software (OS and Games). A set of guidelines will be proposed for developers to follow to enable games to run at the Minimum Bar. The group has an initial outline and we are about to begin the review process within the team.&lt;br /&gt;&lt;br /&gt;5.  Utility Group:  This work group will evaluate the need for a tool for customers/developers/OEMs that will help determine a systems’ ability to meet the minimum bar. The team has agreed to continue to pursue this idea. A proposal is being drafted for review.&lt;br /&gt;&lt;br /&gt;As you can see, we have been quite busy, but much work remains to be done.  We are as anxious as hopefully you are to see the results of this hard work begin to pay off for gamers, developers and the PC gaming industry as a whole.  Please stay tuned and stay engage.  We need your support!&lt;br /&gt;&lt;br /&gt;The PCGA is also actively seeking membership from developer, publisher, IHV and PC OEM companies.  As a PCGA member, you and your company will have the ability to network with the leaders in the PC gaming industry, participate in shaping the development and evolution of our work,  and influence our strategy and direction.  If you are interested in joining, please contact &lt;a href="mailto:%20jehrig@inventures.com"&gt;John Ehrig&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Regards,&lt;br /&gt;&lt;br /&gt;Rick Carini&lt;br /&gt;PCGA Chairman of the Board&lt;br /&gt;PCGA Minimum Bar Subcommittee Chair&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-7740708462210549662?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/7740708462210549662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=7740708462210549662' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/7740708462210549662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/7740708462210549662'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2008/06/minimum-bar-subcommittee-update.html' title='Minimum Bar Subcommittee Update:  Establishing Guidelines for the PC Gaming Industry'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-699690234741547746</id><published>2008-05-22T13:39:00.000-07:00</published><updated>2008-05-22T13:53:11.257-07:00</updated><title type='text'>What exactly is the PC Gaming Alliance?</title><content type='html'>&lt;span style="font-family:arial;"&gt;Welcome to the PC Gaming Alliance and our new Blog. The PC Gaming Alliance, formed earlier this year, is a non-profit, open consortium of companies that have joined forces to promote PC Gaming. We firmly believe that PC gaming is a large, vibrant and growing industry, one that we hope to become the authority voice for world wide. Our desire is to use this Blog to have an interactive dialog with the PC gaming community of developers, publishers, consumers, and media. In this entry, I will update on the overall happenings of the PC Gaming Alliance and let you know what you can expect to see from us as we progress towards our goals and deliverables.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;On a personal note, the PC Gaming Alliance is one of the more exciting things I have done in my working life. Having the opportunity to work with the biggest and best companies in the PC Gaming Industry is a real treat. Since announcing our little consortium, we have been hard at work to make progress on a number of fronts. The head of each of these efforts has been asked to comment on status of these efforts in their own Blog entries to follow. However, I will briefly update you now on where the PCGA is today and where we will be going over the next several months.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;Our Charter is to provide an industry voice to PC Gaming. The members of the PC Gaming Alliance are undertaking an effort to tell gamers (and the World) how big PC Gaming is. We expect to have the first of this data available in the 3rd Quarter of this year (sometime in August or September). This data will show that PC Gaming is by far the largest of any gaming platform in the world. By largest I am referring to both revenues and total number of gamers.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-family:arial;"&gt;A second key effort is to provide a set of minimum systems requirements, or stable starting point, for game developers and system builders. After 2 months of organizing, we are starting to move into SMU Guildhall lab (thanks Guildhall for all of your support). The testing will begin soon to find out how to get a list of popular PC games running @ an acceptable frame rate and @ an acceptable quality level. Members of the PC Gaming Alliance are donating equipment and manpower to help facilitate the testing efforts of this lab. When this effort concludes we should be able to announce a starting point and an adjacent marketing program to promote this starting point. The PC Gaming Alliance is looking forward to clearing up minimum systems requirements for gamers. We know that this issue has created problems for the PC Gaming Industry in the past and hope that our efforts, as an industry consortium, will resolve this.&lt;/span&gt; &lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;div align="left"&gt;&lt;span style="font-family:arial;"&gt;Piracy… If you pirate games you need to know that you are stealing. The PC Gaming Alliance believes that gamers should be able to enjoy gaming on the PC without annoying DRM solutions from multiple different vendors getting mixed with different hardware and operating systems to create a confusing and untested environment. If you open a PC Game that you have purchased and don’t want to have to worry about the DRM solution invading your privacy while still protecting the intellectual property of the game developers and publishers then we are going to wind up on the same page. If you believe in stealing games then we want you to know that the PC as a gaming platform is going to suffer as a result. If game developers cannot make money on the PC because of piracy they won’t make PC Games. This year we will attempt to quantify how big PC Game Piracy is. We intend to provide industry recommendations based on the results of this research.&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p align="left"&gt;&lt;span style="font-family:arial;"&gt;Please provide your feedback. We really enjoy getting suggestions from the community at-large and want to hear from you. Do you believe we are doing enough for the PC Gaming Industry? Is there something you think the PC Gaming Alliance should be doing that it is not?&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Regards, &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Randy Stude&lt;br /&gt;President, PC Gaming Alliance&lt;/span&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-699690234741547746?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/699690234741547746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=699690234741547746' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/699690234741547746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/699690234741547746'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2008/05/what-exactly-is-pc-gaming-alliance.html' title='What exactly is the PC Gaming Alliance?'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8062525780514884699.post-5419943843973505237</id><published>2008-04-11T07:15:00.000-07:00</published><updated>2008-04-11T07:17:42.392-07:00</updated><title type='text'>Welcome to the PC Gaming Alliance Blog</title><content type='html'>Watch here for postings from the leaders of the PC Gaming Alliance!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8062525780514884699-5419943843973505237?l=pcgamingalliance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamingalliance.blogspot.com/feeds/5419943843973505237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8062525780514884699&amp;postID=5419943843973505237' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/5419943843973505237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8062525780514884699/posts/default/5419943843973505237'/><link rel='alternate' type='text/html' href='http://pcgamingalliance.blogspot.com/2008/04/welcome-to-pc-gaming-alliance-blog.html' title='Welcome to the PC Gaming Alliance Blog'/><author><name>PCGA PM</name><uri>http://www.blogger.com/profile/13354609364983952850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>12</thr:total></entry></feed>
